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View Profile AlexeyKovalenko

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It's a good attempt, but there is not much at the moment and its hard to guess what exactly are you going to add/change.

My suggestions:
- make enemies appear on the edge of a zone, not in the middle. A few times they appeared right in the way of a bullet already in the air :)
- add weapons, duh
- add more enemy types, duh!
- add HP for enemies, or some types of enemies
- make everything slightly bigger scale - at the moment there is no aim, just lucky shots and not lucky - everything is too small and fast to actually do something intellectual
- add some barriers in the level - no cover just means easier kills, especially since enemies are just shooting directly at where player is, not to where he is moving to
- add story. The game has intriguing name, but it doesn't head anywhere. Why is it called that way? Explain it in game. But don't be too upfront - make people guess a little.

All the best to you!

xRANDBOx responds:

thanks for the feedback, most of these suggestions is something i intend to add in and change. i wanted to toss the base idea out to see what kind of reaction it got and if its worth continuing creating. so far the interest is positive and maybe worth continuing.

The game starts very good, but then it goes downhill pretty quickly. Giving the right items just stops at the scenewith hero on a trunk and nothing is explained. Are people cherishing him for his job? Is it end? Is it a glitch and something should happen? We, as players, don't know.

The speed of NPC is really enragingly slow. But then in mine he starts jumping like he's not slow at all which confuses me a bit.

The quest with scores is a strange one since you don't receive anything on ending it. You're just thrown outside without much info on what just happened. Then I got to second mansion, where I had to only find one score but, alas, with the same result.

And then my game stuck when I found the hero and agreed to go on a quest together.

The graphics is good, and the old TV effect looks good here. The sounds are ok.

The concept is interesting, but there is not much story that players can find and it makes exploring the village quite boring. I haven't found any other living soul except the hero.

There is a lot of room for improvement and I dare you to try. I will look forward to see your progress and a lot of interesting games that you will create.

This is awesome! I absolutely loved the style, the chirping sounds and the difficulty.
I am not that good at this style of games, though and when I got doubled all went downhill)))

It was awhile since a thought first knocked me in the back of a skull: "Hey, why don't ya make a game yourself?" It took me almost 10 years to finally publish the first. Hopefully, more will follow and at better pace)

Age 34, Male

programmer

Kiev, Ukraine

Joined on 2/13/18

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